This was due to the distance between the player and the projectiles' spawn area.ĭigging a Deep Pit in Front of Your Door Ī pit from which only players, Demon Eye's, and Telepoters can enter the house.Ī simple defense would be to dig a ditch underground that is too deep to jump out of, yet retains a way for a player to escape. The only exception being the Star Cannon, which could shoot through 1 block wide walls. This didn't work with melee, gun, or bow type weapons. Throwing an Enchanted Boomerang through a doorĪ glitch in version 1.0.4 with all the thrown weapons ( Boomerang, Shuriken, Ball O' Hurt, etc.) allowed the player to throw them through the door as long as they were aiming at the handle of the door or lower. At left is an example of an efficient structure that you can build before the first night. This is particularly useful when starting out in Hardcore Mode. These types of traps can be set up right at the start of a new world for both safety and the ability to easily kill and loot early enemies. Use "View Photo Details" to read notations on how the traps work. Both traps can be utilized alongside other defensive mechanisms such as sand barriers, suspended doors, and even lava moats.Ī space-efficient trap configuration that can be built immediately. In the Zombie Trap's case, it's Zombies and goblins, and in the Flying Enemy Cage's case, it's any flying enemy (except for bats, harpies, and demons), including Demon Eyes, though it can be modified to trap slimes as well. Main Article: Trapsīoth of these are used to trap certain enemies. Shown here is the entrance to a player's main base, with Zombie Pits and Flying Enemy Cages for trapping and harvesting various enemies. Fortunately, NPCs can still use a door suspended by 2 tiles with ease. However, if the door is suspended 2 or more blocks, even they won't be able to break it down. Goblins will still be able to break it down though. If doors are suspended above a flat area of land by just a two by one tile rectangle, Zombies will be unable to open it. Zombies and Goblins won't break through this door. Repeating the process of placing the sand then mining it back is a very safe way of dealing with monsters knocking on doors. Placing sand on the opposite side of a door so that it will fall by gravity will damage every monster it lands on and locks down the door. This won't stop Goblins from breaking down the door but will prevent Zombies from opening it (this doesn't work in the mobile version of Terraria as Zombies can open doors in both directions). Opening the door from the other side by players is simply done by facing away from the door then using it. On the other hand, placing a platform, torch, or another background object (except for a wall) behind a door will prevent it being opened from the outside, yet still, allow passage through it. Placing a block (or a torch) of any material in front of the door will keep it from being opened by zombies or goblins, though it'll also prevent the player from using the door. Simple one way door, with space to drop sand on the other side
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